Selasa, 03 Maret 2009

RAGNAROK 2 - 3rd Closed Beta Coming SOOOON!

In my previous posting about RAGNAROK 2 Closed Beta, about them recruiting for the next batch of testers, well, here's another treat for you. If you missed the first and the second CBT Event for the latest sequel of RAGNAROK (RO2), now is your chance! RO2 will be having its 3rd CBT which will happen between April 26 through May 5, 2007. You may now register (again) if you want to take this chance.

Again, RO2 CBT is in Korea, so it is a given that the game laguange will be Korean. Just follow this link for the procedure on Registration Guide.


copyrighted by
http://pinoygameguru.blogspot.com/2007/04/ragnarok-2-3rd-closed-beta-coming.html

Cabal Online




History
It was released from open Beta Testing in Europe on December 21, 2006. In North America, OGPlanet has picked up the license for the game and open beta testing began February 1, 2008.[1] It had also been stated by IGN that the full release would most likely be by the end of February.[2] On March 3, 2008, the game officially launched in North America and the open beta also began in South-East Asia.

Character Classes
"Warrior" are those who have inherited the very first form of "force". They practice physical strength by using force rather than manipulating it, thus being a warrior requires being more physically superior than those of the other forms of force. As they prioritize physical power over technique and speed, their fights are often more thrilling and dynamic. On the contrary, their understanding of force manipulation is quite limited, and thus their intelligence is given less priority in their training. However, experienced warriors are said to be able to awaken their latent abilities by using force to become berserker warriors and summon Astral Weapons by experiencing a spiritual awakening in force.
Their starting area is Bloody Ice. Warriors have high hit points, high defense, and high attack. Earlier Warrior skills are slower to cast than other classes, but have quicker skills at higher levels than other classes. They have powerful party buffs. Warriors are great for beginners. Their main weapon is a 2-handed great sword or a 2-handed Daikatana. Their Summoned Astral Weapon is a Scythe.

"Bladers" are those who have mastered the "second form of force" that were inherited since the Nevareth Exodus. According to the Sage Tower, blader skills originate from a type of martial art that was practiced in an eastern country of the Lost Age, and the martial art was discovered and developed during the Honorable Age. The first generation of the 7 sages then developed the present form of blader skills. Their practice is focused on maximizing physical abilities by using force, and they prioritize dazzling technique and speed over destructive power. In the beginning, they used various kinds of weapons, but they quickly realized that the best partners for their skills were dual swords, and settled with them. Since then, they use single or double bladed dual swords as their primary weapons, and wear light armor such as "Martial Suit Set" from the Huan continent for speed.
Just like the warriors, bladers have very limited understanding of force, and so mainly practice physical strength and agility more than studying the knowledge of force, which requires intelligence. Experienced bladers are said to be able to create multiple doppelgangers by maximizing their agility, and to bring instant death to their enemies by summoning deadly Astral Weapons which are the results of their spiritual awakening in force.
Bladers start the game in Desert Scream. They take heavy advantage of critical hits, and also have a penchant for disruption and evasion. Their main weapons are dual katanas or blades. Their Summoned Astral Weapon is a pair of Dual Claws

"Wizards" are magic users who manipulate Force to compensate for their physical weakness. In the early years of Nevareth, they used a type of Force controller called "Force Stick" that was inherited from the Honorable Age, but as Core Technology was retrieved and developed, they started using Orbs. Orbs are one-handed, which means that Wizards can be equipped with an Orb in both hands to double their power. It also leads them to be able to cast multiple magic spells at the same time.
Wizards invest a lot of effort in intelligence in order to efficiently control Force. At the same time, they do not possess much physical strength or agility. Thus they prefer to wear light armor such as the Martial Suit Set. According to an unconfirmed theory, they avoid metallic armor because it prevents them from close contact with outer forces. Well-experienced wizards are said to be able to simultaneously use multiple magic spells with ease, and inflict enormous damage just by using a simple spell.
Their starting area is Desert Scream. They have high magic attack. They have the best AOE of all of the classes. Their main weapon are orbs. Their Summoned Astral Weapon is an Orb that lets them attack two targets.

"Force Archers" originated on top of the Wizard group. They realized the potential of long-range magic spells, and studied how to intensify the potency of magic spells. It is common knowledge among force handlers that the relation between range and speed is in inverse proportion to the one between space and power. The founders of the Force Archer skills were greatly intrigued by distance and speed rather than space and power. They established the intensive long-range force attack skills for Force Archers, and created "Crystals", an advanced version of a Wizard's "Orb", which specializes in controlling force more than intensifying it. This great invention which has resulted in creating another invention, "Astral Bow" which minimizes the risk of power decrease when using long-range force and improves force control and attack speed at the same time. Later, it served as a momentum for "Astral Weapons", the embodiment of force. Controlling Crystals requires a minimum of physical strength and agility. Force Archers do not move around much compared to other classes due to their unique battle style, and they wear armor such as "Battle Suit Set" from the Pastur continent, which possesses better defense than light clothing armor. Experienced Force Archers can perform quick long-range force attacks and if they achieve a master level in force control they can deliver a fatal blow to an enemy from a far distance with one shot.
Their starting area is Green Despair. Force Archers have the longest range in of all the classes, as well as the fastest casting time. They have a small array of support skills and healing powers. Their main weapon are two crystals. Their Summoned Astral Weapon are a pair of astral guns.

"Force Blader"Unlike defensive Force Shielders, Force Bladers prioritize agility for precise attacks. With the same reason, they cannot wear armor heavier than Battlesuit Set such as Armorsuit Set. Also for the Force controller, they preferred to use "Orb" which focuses on destructive power more than Force control. The research in Force Bladers obtained a fruitful result in establishing Agility Force Bladers, but it was not that satisfactory. Agility Force Blader's sword skills were not as strong as Bladers' skills, and their magic skills were not as powerful as Wizards' or Force Archers' skills. They were also unable to perform support magic spells unlike Force Shielders. They must find another way to improve their power. After long research, they realized that using sword and magic spells at the same time would compensate for the weakness. Then they created unique battle skills as known as "Magic Sword Skills". This is how Force Bladers, the Magic Swordsmen have been established. Since Force Bladers must be equally skillful in fencing and magic, they try to keep balance their practice in physical strength and intelligence. Although there are not yet many Magic Sword Skills introduced, still Force Bladers can use joint sword and magic skills. Well-experienced Force Bladers are told to be able to combine every possible magic spell with their sword skills, and inflict more damage by mastering combining magic and sword skills.
Their starting area is Green Despair. Force Bladers are the hardest to level in the game because they must constantly skill train both Magic and Sword skills to be effective. They also have extremely powerful debuff skills at higher skill ranks, which if used correctly can give a force blader a good advantage over the enemy. They have powerful hard hitting skills. Force Bladers are not recommended for beginners. They can choose katana/orb as their weapons of choice. Their Summoned Astral Weapon is an Arm Cannon.



"Force Shielder"The creation of the Astral Shield opened a new chapter in the history of Nevarethian armor. The Astral Shield has such high defense strength that it can serve offensive purposes as well. Some Warriors and Bladers, who desperately needed a new way to fight and defend have become Force Shielders. They wanted higher defense as well as establishing their own unique battle style. Thus, they started using the heaviest armor such as Warrior's Armor Suit while carrying the Astral Shield. Force Shielders specialize in short-range force control, which means that they are incapable of doing long-range attacks except through magic. However, they make up for this weakness by developing supporting magic spells which increase their attack strength by manipulating outer forces near their bodies. It's these methods which match those of the Wizard's strongest asset. This revolutionary invention has become a turning point in the Nevarethian battle style. Force Shielders must invest a lot of their effort in physical strength in order to be equipped with Armor Suit, the strongest yet heaviest armor, as well as an understanding of force in order to skillfully control force. They also need to consider dexterity for decent hit rate since they can only use one-handed swords. Experienced Force Shielders know various ways of manipulating Astral Shields, and can perfect their defense if they master in short-range force control.
Their starting area is Bloody Ice. A Hybrid class, they have high defense and a lot of powerful AOE attacks. Three types of Force Shielders been dubbed by the community; they are Magic Force Shielders, Sword Force Shielders, and Hybrid Force Shielders. Sword Force Shielders are powerful in PVE, while Magic Force Shielders are good in PvP. Their main weapons are either blade/crystal or katana/orb. Their Summoned Astral Weapon is an Astral Blade Shield which is the Astral Shield combined with a blade that can be thrown like a boomerang.

Combo Mode
Combo Mode is unlocked at level 10, after the promotion quest, and from this point on, you are able to charge your SP (Spirit Point) bar. You can only charge 1 bar between levels 10 and 19. For each successful promotion beyond this point, you will be able to charge another bar, up to a maximum of 5 SP bars. The SP bar is charged as your player performs actions, such as using skills. Combo mode takes a small portion of your SP bar to activate. Once activated, a meter appears on the screen. The player must execute a skill near or between the bar. Depending on where you execute the skill, a miss, bad, good, or excellent will appear. Bad grants the least benefits, while excellent grants the most. Miss, however, will end the combo.
A successful execution of a skill in a combo will continue the combo until the player misses. Skills are executed faster than usual in a combo with a damage boost. The higher count success of the combo will result in the combo bar getting smaller and smaller, making it more difficult. In order to continue a combo across several enemies, you must select another enemy as your character is performing the skill that will kill the current enemy. Failure to do so will cause the combo mode to end when the current enemy dies. Many players have stated that combos are very hard to preform.

Player Versus Player ( PvP )
To start a PvP, click a targeted character that you wish to PvP, and click "Request PvP" on the character menu that will be appeared upon targeting. Upon your request for a PvP, the targeted character will receive a message asking for his agreement. If the character accepts the PvP request. The opponent can decline the PvP either manually or automatically. Once both characters have agreed upon a PvP, a 5 second timer will count down before the pvp will start. Then the starting message will appear and you will be given 3 minutes to finish the battle. You are not allowed to use potions in PvP. If you win in PvP, you will be informed of the PvP result. If you lose in PvP, you will be informed of your death, and you will be revived from the closest warp gate with no death penalties.

Player Kill ( PK )
To start a PK, click a target character, and use the Shift key and a skill button to initiate attacks. You will receive a message informing that a PK has started. If there is no interaction between the two characters for a set duration after a PK is started, the PK will automatically end. You are allowed to use potions while PKing. If you PK on a channel where PKing is not allowed, then PKing will give you severe penalties.[4]
. If you PK on a channel where PKing is allowed, you are not penalised. The dedicated War Channel, and the Daily War Channel are always "PK-allowed" channels. PKing is allowed on channels that are displayed in white. Channels that are highlighted in green (such as the Trade channel or the Novice channel) are "PK-disallowed" channels.



post taken from
gameonline2you.blogspot.com/

Sabtu, 28 Februari 2009

Goranger
1975-1977 | 84 Episodes

The Black Cross decides to attack EAGLE, the force created by the United Nations to meant to stop them. The five survivors of the attack are given battle suits and special abilities to exact their revenge on the cruel Black Cross Army.

JAKQ
1977 | 35 Episodes

Interpol organizes a special taskforce of surgically altered youths with bionic enhancements to bring a global criminal empire known as Crime, to justice. They are later aided by a super bionic cyborg officer who fights as the Big One.

Battle Fever J
1979-1980 | 52 Episodes

The secret society of insane narcissists known as Egos assassinate heads of the National Defense Ministry. A group of young agents are called from around the world to combat Egos, including an FBI investigator whose father was murdered by Egos.

Denjiman
1980-1981 | 51 Episodes

Long ago the Vader Clan laid waste to the Denji Star and the island of Denjiland departed from it, landing on Earth. When the Vader Clan was detected approaching Earth, the computer of Denjiland rounded five young descendants of the Denjipeople to defend the Earth.

Sun Vulcan
1981-1982 | 50 Episodes

From the EPDS's air force, navy, and rangers, three specialists are assembled to become Sun Vulcan to combat the machine empire of the Black Magma. The original Vul-Eagle is later replaced by a friend and master of the sword.

Goggle Five
1982-1983 | 50 Episodes

The founder of the Future Science Laboratory uses his Comboyputer to empower five people including a world class explorer to defeat the Dark Science Deathdark who have existed since iron was discovered in ancient Turkey.

Dynaman
1983-1984 | 51 Episodes

The Jashinka empire rises from the depths of the Earth to conquer the world and five inventors are given powers to become the fighting force known as the Dynaman. Each of them have their own goals but together they fight as a team.

Bioman
1984-1985 | 51 Episodes

Many centuries ago, the android Peebo and the Bio Robo came to Earth from the fallen Bio Star. The Bio Robo showered five people with Bio Particles, which would be passed on to later generations. As Doctor Man and his New Empire Gear threaten the world in present time, the descendants of the original five form the Super Electron Bioman.

Changeman
1985-1986 | 55 Episodes

The Great Star League Gozma, conquers of hundreds of planets, sets its sights onto Earth. The military's Earth Defense Force trains numerous soldiers into rigorous training. After the Gozma attack, five surviving officers form the Changeman with mystical powers of the Earth Force along with military technology.

Flashman
1986-1987 | 50 Episodes

In 1966, five children were kidnapped by the Alien Hunters from the Mess Empire, who wanted samples of humans to experiment on. The Flash alien race saved them and took each one to a different planet of the Flash solar system for training in a range of superpower abilities to fight the Mess. The five of them also search for their birth parents once they return.

Maskman
1987-1988 | 51 Episodes

The Royal Underground Empire Tube, a malignant force located underground desire to turn the world into a cold and shady planet, suitable for their living conditions. Five young people who specialized in a style of martial arts are taught in the ways of the mystical aura power energy by a scientist and sage who excels in mental reinforcements and is a master of every martial art to fight as the Maskman.

Liveman
1988-1989 | 49 Episodes

The three finest students of Academia Island, a school for scientists defect to the evil organization Volt. A trio become the Liveman to battle against their former classmates and Volt. Later in the series, they are joined by younger brothers of their classmates that were murdered.

Turboranger
1989-1990 | 51 Episodes

The Fairy race assisted humans in a battle against the Violent Demon Tribes and sealed them away. Due to modern day pollution, Fairy magic has weakened allowing the seal to be broken and the Tribes escape. Five high school seniors were showered with the "flames of spirit" as children and now have the power to fight as the Turborangers.

Fiveman
1990-1991 | 48 Episodes

In 1970, a mother and father that were scientists tried to flourish the barren planet of Sedon but were attacked by the Zone empire, separating them from their five children. 20 years later, the five were raised on Earth by their robot friend and are now teachers in the same school. When the Zone empire invade earth, the five siblings combat them with their developed the Fiveman technology.

Jetman
1991-1992 | 51 Episodes

Four ordinary civilians are accidentally showered with birdonic waves meant for Skyforce officers and are picked up to fight as the Jetman along with a successfully transformed officer to stop Vyram's plans of conquering our dimension. Their leader is tormented because his girlfriend was kidnapped and brainwashed by the Vyram and now is his enemy.

Zyuranger
1992-1993 | 50 Episodes

Bandora the witch started a war on the dinosaurs due to the death of her son. After she caused much devastation, the Guardian Beasts sealed her and her minions on the planet Nemesis. Five members of each of the ancient human tribes were cryogenically frozen to combat the witch when she escaped from her imprisonment. Later in the series, the leader's elder brother the Dragon Ranger was released accidentally and fought against them because of jealousy and vengeance even though his life was limited.

Dairanger
1993-1994 | 50 Episodes

Five descendants of the Dai tribe, one of three ancient tribes of the power Daos Empire are chosen to fight against the Gorma who continue in the war between the Dai and Gorma tribes. With their high levels of chi, they are aided by the Mythical Chi Beasts. Little do they know the secrets that are kept will unravel during their journey. They are occasionally aided by a young boy who was bestowed with powers to fight in an adult form as Kibaranger.

Kakuranger
1994-1995 | 53 Episodes

Descendants of legendary ninjas are fooled into releasing the evil Youkai and they are joined by three other descendants to fight the Youkai with the aid of the Three God Generals. They are later joined by the God's pupil, Ninjaman, who was imprisoned in a pot as punishment for attacking humans under evil influence.

Ohranger
1995-1996 | 48 Episodes

The Baranoia Empire, a robotic army created by the ancient civilization of Pangaea, are determined to wipe away human life and are combated by five UAOH officers using Tetrahedron super powers and Overtech Hardware. They are later joined by young Pangaean warrior King Ranger that was in suspended animation.

Carranger
1996-1997 | 48 Episodes

An alien from the planet of Hazard empowers five employees of the Pegasus Auto Garage with 'carmagic' to fight a reckless alien driver gang known as the Bowzock who aim to destroy the Earth. They use CarMagic Mecha resembling automobiles. They are later aided by a robotic policeman Signalman and their alien friend's father VRV Master.

Megaranger
1997-1998 | 51 Episodes

A cybernetic scientist gets sucked into another dimension and becomes Dr. Hinelar, in charge of Nejirejia under the supervision of Javious the First. Five high school students who excel at a video game designed to select a elite team to fight the Nejirejia, defeat them as the Megaranger. They are later aided by an INET agent who designed some of their fighting machines. Dr. Hinelar then uses Javious' power to create the Nejiranger who are formidable match for the teens.

Gingaman
1998-1999 | 50 Episodes

Five warriors of the Ginga forest are chosen to wield the Star Beast Swords but when the space pirates Barban attack, the leader Hyugga is sucked into the earth and he gives his brother the sword to lead the Gingaman. Later a vengeful warrior took Hyuuga's lifeforce but thanks to encouragement from his dead brother, he gave his life away so Hyuuga could continue the fight against the Barban as BullBlack.

GoGoV
1999-2000 | 50 Episodes

Five siblings that work in rescue duties are asked by their estranged father to stop the Grand With Grandiene and her demon Saima Family from the conquering the world by using special technology. In the meantime, they search for their mother that has been lost since she went to look for their father.

Timeranger
2000-2001 | 51 Episodes

Four cadets of Time Police from the 30 century go to a millennia into the past to apprehend criminals who ran off with the entire prison of frozen prisoners. There they meet a rich youth whose father has his own plans for his son's future. On the way, his indifferent former classmate also gains powers as TimeFire and learns there is no clear cut good and evil.

Gaoranger
2001-2002 | 51 Episodes

Five young people are chosen by the Power Animals who drew back the Org race long ago to defeat the revived Orgs. As they battle, many more Power Animals join their battle. A cursed ancient warrior is released and fights against the Gaoranger. He later reverts to the side of the light as GaoSilver but regrets his actions.

Hurricanger
2002-2003 | 51 Episodes

The Hayate's Way Ninja Academy is attacked by the evil Jakanja space ninjas and three slacker students are the only ones left and become the Hurricanger. They are later challenged by the Goraijers from a rival school. They eventually put their rivalry aside and join forces against the Jakanja along with the mysterious warrior Shurikenger.

Abaranger
2003-2004 | 50 Episodes

A young warrior AbareBlack comes from the parallel dimension Another Earth were still the superior species to stop the Evorian's invasion. The ones destined to possess the Dino Guts are selected to fight with the Bakuryuu, advanced Dinosaur to become the Abaranger. They later encounter a psychotic doctor who opposes them as AbareKiller and fights with the Evorian for some time.

Dekaranger
2004-2005 | 50 Episodes

A wild and unorthodox officer was transferred to the Earth branch of a special police force to join four other Dekarangers to stop the Alienizer criminals. Their commanding officer Doggie Kruger assist them occasionally as DekaMaster. They are later joined by DekaBreak, a super elite officer who was trained by DekaBright to be detached and their tech supervisor Swan Shiratori becomes DekaSwan. They all must work as a team.

Magiranger
2005-2006 | 49 Episodes

The Infreshia were sealed long ago but are now trying to break through, forcing a good witch to recruit her five children to join as the Magiranger, whose powers are from a heavenly place called Magitopia. She is killed by a mysterious wizard known as Wolzard and they vow to defend her honor. Magishine, a pupil of their lost father is freed from a curse and helps train them to be better warriors. Soon they uncover more truths and surprises beyond their imagination as they fight the Infreshia gods and master.

Boukenger
2006-2007 | 49 Episodes

The SGS form a team of five young adventurers to recover powerful relics known as Precious, that are also sought by the members of the Negative Syndicate, who want to use the Precious for their own whims. They are later joined by a monk-like demon hunter BoukenSilver who happens to be half-demon and a powerful walking and talking Precious named Zuuban. BoukenYellow doesn't remember her past and discovers the truth along their journey for their own personal treasures.

Gekiranger
2007 | 49 Episodes

Master ShaFu teaches three young people the martial art skills of the Beast-Fist style as the Gekiranger to combat the evil Akugata, who practice the Confrontation Hall (RinJyuDen) style. Their GekiBeasts to assist in the battle, they gain more as they learn more styles for the Kensei, masters who have lost their human forms for beast forms. Their trio becomes a quintet with GekiViolet and GekiChopper and keeps on growing. The youngsters learn secrets from the past tied to their blood that rock them to the core, but they find their own path.

Go-Onger
2008 | 50 Episodes

The Gaiark from the Machine World want to pollute our world to make it suitable for them. The Engines chose humans to fight alongside them as their partners. The five Go-Onger travel in Ginjiro Number One throughout of Japan and are later joined by the duo the Go-On Wings, who are initially skeptical of the five but soon learn to be a team.

Shinkenger
2009 | ?? Episodes

The Shinkengers exist to protect the world from the Gedoushu who plan to flood out world. Shuriken Red, is the descendant of a line of feudal lords and must be protected by his four vassals, the Shinkenger team use the kanji-power called 'Mojikara' to combat the Gedoushu and draw their powers from the elements.

post by
http://www.supersentai.com/database/index.html

Rabu, 25 Februari 2009

Sukisho

Image

Alternative Names:
-I like what I like, so there!
-Suki na Mono wa Suki Dakara Shouganai!!

Rate: 10/10

A perfect score from me for this series! Love it!

Well, the genre "Shonen-ai" or some people would call that "Yaoi", definitely scared most of the so-called "straight" guys away from this series. But I say, you are all wrong! You have to watch Sukisho first, before you say it's crap! And I dare say, after you watch it, you'll say, "Holy, this is one of the best anime series ever!"!

Based on the erogame (haven't try it myself yet) of the same name, the story stars Hashiba Sora, a boy who lost his memory after falling down from the window of the 4th floor of the school building. After he recovers and returns, on one night, he finds a strange boy on top of him. Discovered later that this boy, Fujimori Sunao, is his new roommate, and is supposed to be one of his old friends. Well, the trouble is, Sora can't remember about it at all, and he finds that Sunao seems to be different from time to time. Little does he know, that he too, shares this secret...

I first noticed this series from a few images I found online, and instantly fell in love with those characters. Later, discovered the manga of it (its a doujinshi) and fell in love again. And finally got my hands on the DVD, and you can guess about the rest of it... IT'S JUST WAY TOO GOOD!!!

The character desgins are probably the main reason why I like about this series. Just check them out yourself, and these pretty, or handsome, or cool characters would definitely make any girl's heart melt (maybe some guys too). I just love the designs of these characters, the cute Sunao, the cool Yoru, and other cool or cute guys!

I also find the themes and sound-tracks of Sukisho very enjoyable as well. Well, the opening and the ending seems to be the same, but never the less, it's great. Well, maybe not the opening, where the parts they hug each other naked... But still, the songs are just great.

The voice casts are just perfect for those characters. In fact, they are just I imagined them to be, the way Sora or Sunao speaks, and all... Anyway, all these, you have to watch and experience about them yourself!

By the way, to those who may dislike or despise Shonen-ai anime, just think of it this way, just imagine one of the characters in the couple to be a girl, and that way, it'll feels just normal as you wish. Well, I imagine Sunao (well, he just looks like a girl) to be a girl, and I really enjoy the series a lot (well, I like Shonen-ai stuff anyway, regardless of these).

In conclusion, Sukisho is a must watch anime series, well, for girls that's for sure, and as for guys, just watch it, and you'll love it as well!

post by
http://www.baka-updates.com/forum/viewtopic.php?f=5&t=3288

Captain Tsubasa

Captain Tsubasa
Adalah manga dan anime tentang sepakbola. Kapten Tsubasa merupakan salah satu manga dan anime favorit Indonesia. Tsubasa sempat dibuat-ulang dan ditingkatkan kualitas gambarnya. Teknik-teknik yang nyaris mustahil di dunia Tsubasa membuatnya menarik dan memiliki penggemar tersendiri.

Sinopsis

Tsubasa adalah seorang anak SD yang baru saja pindah dari kota lain ke Nankatsu. Dia ingin bermain sepakbola dan menjadi pemain terbaik. Ketika masuk ke sekolah barunya, dia langsung masuk ke klub sepakbola di sekolah itu. Kapten klub itu adalah Ishizaki. Mereka lalu berlatih di lapangan, tetapi diganggu oleh klub lain yang dipimpin oleh Gendo Wakabayashi. Mereka lalu bertanding, bila Nankatsu bisa membuat gol satu saja, maka mereka diizinkan memakai lapangan untuk berlatih. Awalnya, Nankatsu selalu kebobolan dan bermain setengah lapangan. Ketika salah satu pemainnya cidera, Tsubasa didaulat menjadi bek.

Dia menjalankan tugasnya dengan baik. Ketika pertandingan hampir selesai, tanpa diduga Tsubasa berhasil mendapatkan bola dan menceploskannya ke dalam gawang. Sesuai perjanjian, Wakabayashi tidak akan mengganggu mereka lagi. Maka dimulailah petualangan Tsubasa menjadi yang terbaik di dunia.

Tokoh Utama

Tsubasa Ozora

Tsubasa Ozora
Tsubasa adalah anak seorang kapten kapal. Ayahnya selalu berlayar di lautan. Dia sangat menggemari sepakbola. Bahkan sejak masih balita, dia sudah menunjukkan ketertarikannya di bidang ini. Dia masuk ke Nankatsu dan menjadi pemain yang sangat bisa dihandalkan. Pertemuannya dengan Roberto Hongo merubah seluruh hidupnya. Setelah remaja, dia pergi ke Brazil untuk menjadi pemain di klub Santos. Kemampuan sepakbolanya sangat hebat dan termasuk yang terbaik di dunia. Tsubasa memiliki kemampuan untuk membaca dan meniru semua teknik musuhnya.
Genzo Wakabayashi

Genzo Wakabayashi
Wakabayashi adalah seorang kiper yang berteknik tinggi. Jika Tsubasa adalah andalan playmaker di tim Jepang, maka Wakabayashi adalah andalan belakang tim. Dia sangat akrab dengan Tsubasa. Kemampuannya membuatnya direkrut oleh klub Jerman dan bermain di Bundesliga. Dia terkenal dengan kemampuannya untuk memblok semua tendangan dari luar kotak penalti. Dia adalah rival dari Wakashimasu yang menggunakan gaya akrobatik. Dia sempat berlatih tinju untuk memperkuat blocking-nya.
Kojiro Hyuga

Kojiro Hyuga
Kojiro adalah rival Tsubasa semasa turnamen antar sekolah. Dia adalah striker andalan untuk mendobrak dan mengacak-acak pertahanan musuh. Tendangannya yang keras disebut Tiger Shoot, berbeda dari Eagle Shoot Tsubasa yang memanfaatkan tukikan, tendangan Hyuga menyerang gawang secara frontal. Dia sukses menjadi pesepakbola professional dan membawa keluarganya dari kemiskinan. Dia bermain di Serie-A Italia. Belakangan, dia memiliki tendangan Raiju, yang bahkan membelah pohon besar menjadi dua.
post by http://ukyst-rj97.blogspot.com/2007_12_22_archive.html

TRANSFORMERS REVENGE OF THE FALLEN



Check out this mad trailer for the soon to be released game, Transformers Revenge of the Fallen, YAKS! Word is you can play as your favourte Autobots and Decepticons and blast, drive and fight your way through some wikkid explosive levels! AWSM

http://www.gametrailers.com/player/45185.html

Selasa, 24 Februari 2009

Code Geas Character Design by CLAMP

It took me a second to figure out what was on cover of July 2007 Newtype. "Is X coming out again?" I soon figured out that it was actually Code Geass. What a treat! I really love this style of CLAMP artwork. I feel like Code Geass is a dimension of the CLAMP universe and Mokona is going to show up at any moment. Clamp has been drawing Code Geass characters in a couple of different styles.


Code Geass Classic CLAMP Style

Other CLAMP Artworks With Similar Style
(All of these series are connected as each other's parallel universe.)


Magic Knight Rayearth


Tsubasa RESERVOIR Chronicle


Tsubasa RESERVOIR Chronicle


X


xxxHolic


Variety of Code Geass Illustration Styles










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